Gamification is a great way to encourage your students to continue learning outside the classroom. When you gamify the task you want to teach, it becomes easier to engage students. Learning becomes fun! So what are the pieces that make a great typing game?
Students used to learn typing in high school. Now, it’s a requirement for learning much earlier. So, how do you make typing fun enough to keep your students motivated?
As kids today migrate from text-based digital media to image-heavy apps like Instagram and Snapchat, it becomes harder for them to pay attention to the traditional school task—let alone long lectures. Can you imagine what life would be like if students didn’t just enjoy class but looked forward to it? It’s possible with gamification!
The semester (and the year) is coming to an end and it’s likely that your class has successfully worked their way through the Typing.com curriculum. Now that they are done with their typing lessons, how can you continue to reinforce their new skill on a weekly basis?
Wouldn’t it be great to have a typing game that is fun, builds their speed and accuracy, reinforces what they learned, and keeps them coming back for more?
Hello and a resounding “welcome back” to all you wonderful returning teachers!
Going back to school after summer break is exciting AND stressful, both for students and teachers. In a recent survey asking teachers how they feel about the first day of school, they responded:
“Anxious about all of the unknowns the upcoming school year will bring, but excited to get to know the students and implement new ideas that the previous year birthed.”
When it comes to boosting typing speed, Nitro Type is the best game hands down. But when it comes to targeting students’ accuracy, we’ve discovered that it takes a different approach.
In our newest game, Keyboard Jump, each mistyped letter doesn’t just slow you down, it makes your character lose a life! Enough errors and your character falls all the way to the bottom again.