Winter break is winding down, and you’ve been enjoying every single second of turning off your alarm clock, taking afternoon naps, and having movie marathons with friends. You might not feel quite ready to kick into full gear with your classroom on the first day back to school in January. Don’t worry: you can keep relaxing because we’ve done the planning for you! We’ve pulled together some fun winter-themed activities you can use to ease your students back into the school year after winter break. The bonus is that you can send your students home with these activities to do on snow days too.
Ms. Cooper teaches 5th grade. At times, she wonders if she is genuinely an effective teacher. Her students don’t seem excited about the curriculum or as motivated to learn as she would hope. Students give up easily when faced with challenging assignments and often rely on her guidance when completing classroom activities. However, informally she hears about the latest games her students are playing at home. They devote time and patience to overcoming challenges, using strategic thinking, collaborating with teammates, and investigating resources when learning new skills.
Students learn better when they are provided with opportunities to engage in hands-on activities. Through play, students can explore concepts and lessons in a way that meets them where they are. In today’s edtech classroom, students can develop typing skills in fun and play-based ways. It’s possible to seamlessly support young children’s learning in the edtech classroom with fun game-based learning. Find out how play-based learning can be incorporated in the technology classroom below!
From the moment we wake up, we are presented with choices. What should I wear? Will I have toast, yogurt, or eggs for breakfast? Should I have all three? Will I have one cup of coffee, or two? Which route will I take to get to work? While at times overwhelming, making choices adds excitement to our daily lives and gives us a sense of control and agency. Adults aren’t the only ones who benefit from having options available to them. Oftentimes, teachers make most of the decisions on the day-to-day activities in a classroom; however, giving students choices within these activities helps both to increase engagement and empower them to take ownership over their learning. By allowing multiple ways to reach one learning objective, teachers can show students that they recognize different learning styles and that there is more than one way to demonstrate understanding of a concept.
In a time disturbed by COVID-19, the exploration of digital learning tools has become an essential strategy for keeping students engaged while socially distanced. Although game-based learning (GBL) is not a new concept, the benefits of digital game-based learning are more apparent than ever.
Game-based learning and gamification have been shown to increase student engagement, foster social-emotional learning, and motivate students to take risks. So what exactly is game-based learning and gamification? How do games help students become active participants in their learning process? We will cover those questions and more in this article on digital game-based learning.
The COVID-19 pandemic has shifted classroom instruction immensely. Educators of all walks have been forced to embrace technology inside the classroom, and have used the opportunity to develop valuable technology skills in their students.
Gamification is a great way to encourage your students to continue learning outside the classroom. When you gamify the task you want to teach, it becomes easier to engage students. Learning becomes fun! So what are the pieces that make a great typing game?
Students used to learn typing in high school. Now, it’s a requirement for learning much earlier. So, how do you make typing fun enough to keep your students motivated?
As kids today migrate from text-based digital media to image-heavy apps like Instagram and Snapchat, it becomes harder for them to pay attention to the traditional school task—let alone long lectures. Can you imagine what life would be like if students didn’t just enjoy class but looked forward to it? It’s possible with gamification!
The semester (and the year) is coming to an end and it’s likely that your class has successfully worked their way through the Typing.com curriculum. Now that they are done with their typing lessons, how can you continue to reinforce their new skill on a weekly basis?
Wouldn’t it be great to have a typing game that is fun, builds their speed and accuracy, reinforces what they learned, and keeps them coming back for more?