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5 Reasons Games Are a Great Way to Learn Typing

Typing on a keyboard is one of the most essential skills for students and professionals in today’s world. Not only that, but technology is also at the heart of our personal connections―we often talk to our loved ones through text messages. 

Parents and teachers understand that teaching kids typing skills is a must, but standard typing lessons can fail to engage modern learners. In this technologically advanced world, kids benefit from programs that are both interactive and entertaining, and this concept applies to typing as much as any other subject.

This is where gamification comes into play. You gamify the task you want to teach and it becomes easier to engage students. Learning becomes fun!

Most parents of current students didn’t have gamification as part of their school experience a couple of decades ago, so they may be skeptical. Can games really be effective for learning, or are they a distraction? Once a parent sees how engaged their child is with the learning process―how self-motivated the child becomes to improve his or her skills more and more―the parent is convinced, as well. Nothing is more engaging and engrossing than a game.

Taking a deeper look, here are five key reasons game are a great way to learn typing and keyboarding.

1. Games are engaging

There’s no denying the fact that games are highly engaging. Most games are designed in such a way that grabs the player’s attention and keeps them engaged for hours or even days. Moreover, they teach persistence and perseverance, two incredibly important skills for students’ long-term success in and beyond school.

This study about the benefits of playing games explains, in part, “Game designers are wizards of engagement. They have mastered the art of [getting people to] …persevere in the face of multiple failures, and celebrate the rare moments of triumph after successfully completing challenging tasks.”

(Play Tommy Q: Zombie Defender)

The study shows academic backing for the belief that games aren’t just a distraction and certainly not a counterproductive activity. Gaming promotes cognitive development.

2. Chasing the reward

In games, every action works toward a reward. In fact, you can even earn a reward for trying. It’s a valuable lesson for students that effort is worth noticing, acknowledging, and rewarding. You don’t always succeed the first (or second or third) time, but each attempt gets you one step closer to attaining a new level. It’s a growth mindset in action.

Games don’t punish students for failing. Instead, they reward failure. Even if you pass only a few levels at first, the game will congratulate you and push you to try even harder next time. With skills that aren’t inherently fun to learn, but are highly important, bringing elements of games into the teaching and learning process is a powerful tactic. You take something that can seem bland or routine and make it a compelling challenge.

In this paper, researchers Hao Wang and Chuen-Tsai Sun analyze the reward systems available within video games and how these systems are relevant outside the games as well. As human beings, we love rewards. We don’t want our failures to discourage us. Instead, we prefer that every little bit of our effort is acknowledged and rewarded―this is what games are designed to do.

3. Games are fun

Video games are designed to be fun and interactive. Even games that try to teach different skills are designed in such a way that the player never grows bored of the gameplay.

When we, as adults, think of how we learned to type, this was likely missing. Traditional programs were clinical, rote, and lacking in fun. They weren’t the most motivating activities and certainly didn’t get us “hooked” and eager to do ore.

(Play Keyboard Jump)

Comparing a traditional lesson to a gaming lesson is a night and day difference. Learning should never feel like a chore or something that’s “prescribed.” It should be natural and fun. With typing, your effort should be leading to an interesting outcome; not just paragraph after paragraph that don’t add up to much, but an opportunity to win!

4. Hand-eye coordination

Most online and offline games promote hand-eye coordination, requiring a focus on the screen instead of looking at the keys. Knowing where the useful buttons are situated becomes part of your muscle memory once you get plenty of practice playing your favorite typing game.

Keyboarding speed and accuracy also require you to keep your eyes on the screen while your fingers automatically find the desired letters. You don’t have to look or peek at the keyboard to type. Playing games on a regular basis promotes this skill and allows players to develop meticulous hand-eye coordination.

Most typing games encourage the players to keep their eyes on the screen while typing out the shown text. They promote correct finger positions in order to type efficiently and effectively.

5. Motivation without risk

Students want motivation in order to learn something new. Games are designed to turn learning into a challenge. Students are exposed to new concepts through the game and they are motivated to develop and improve their skills.

The ultimate fear of failure is minimized because there are zero risks during the learning process. It’s expected that you won’t be perfect on the first attempt and instead will keep improving. This mindset is beneficial in all learning.

Games encourage players to learn from their mistakes and fix them accordingly. According to a survey done by techiespad.com, games encourage a permanent mentality of development and improvement which keeps the students motivated throughout the entire learning process.

In conclusion

The evidence adds up: playing games is a great way to learn. Games are a critical teaching tool that should be considered a must-have in every classroom of the modern world, and typing and keyboarding are great examples of skills that can heavily benefit from the process of gamification.

About the Author:

Sam Wilson is a tech enthusiast and blogger. He writes about technology, apps, WordPress and a variety of related topics. Sam is also an avid golfer and reader.


14 thoughts on “5 Reasons Games Are a Great Way to Learn Typing

  1. great website………………………………….not as good as before as it as changed A LOT…………………………………………………………………………………………………

  2. Part of the problem with the games though, they get caught up in winning or beating someone else who is playing the same one, that they don’t use the correct fingers. They are missing the point.

  3. I agree games are engaging, but because of that, and students’ interest in winning, almost every kid completely abandons proper technique with the aim of winning because they know they can type faster with one finger than they can using homerow placement (when first learning to type). Doing this for almost twenty years I can attest to the difficulty in convincing students to lose a game simply because they need to keep their fingers in the proper position.

    Every time they practice using incorrect finger position, using correct finger position becomes that much harder. So while they may increase speed, they will do so using improper technique and ultimately limit their overall maximum speed with the inefficiencies of hunting and pecking.

    1. There is no correct way to type, only better [for some people.] If they are hunting and pecking (looking down at the keyboard and hitting the correct key) than that is not good. But if they are not looking and are typing without using home row and doing well then there is no problem with that. You, of course, can try to teach them home row but if after a long while of practice they are still slower on it then let them type how they do best.
      I used to periodically look down on the keyboard but after a while, I guess that muscle memory was there and I didn’t anymore. I started out typing 35~ WPM and I think 93% accuracy my way. After around a year I could do 70 WPM and 95% accuracy. And after a lot of practice with home row, I could do 60’s. It’s not that I didn’t know home row, it was just slower. Always has been. Always will be. And now it’s been a year and a half and I type in the high 80’s and 90’s with 96% accuracy or higher and can do ~75 WPM home row. As my fingers get exercised more and the muscles get stronger I will naturally be faster in all forms. All I’m trying to say is don’t force homerow onto kids; especially if they do a heck of a lot better their way (as long as it is not hunting and pecking.) I have always been ahead of everyone in my class. I think the second fastest types around 55 WPM, randomly getting some mid 60’s. That is quite the gap. Sure, I type more than he does, but he is improving. He has improved by aproximately 180% over the last 2 years. But I am always a step ahead. Just because I don’t type “correctly”, it doesn’t mean I will be a trash typist or that my typing is invalid. Some of the bark at me and say that I am typing wrong because they are envious but they only say that because of our… foolish teacher. They are not push overs but will use whatever they can to try to discredit me when I am better than them at something. They do it in more things than typing. Anyways, as the old gamers would say: get gud.
      TL;DR: I don’t typing “correctly” and have always been better than my classmates and always improved more. Classmates are envious and try to discredit me. No matter how someone types it is in no way invalid. Don’t force a certain commonly used method on people. Please.

      1. Your absolutely a genius!!! Thanks wolf playz! This is a good idea! Everyone, listen to this guy! All the rest of you think you have to do this or have to do this, but there is no right way to type!! You shouldn’t say that it might hurt the students pride . 😤 if there searching and pecking, you can obviously try to teach them, but just let them do whatever is comfortable and feels right!

  4. I really like typing.com and have been using it with my students for many years. Today for the first time my students were forced to play Keyboard Jump as part of their lessons. It resulted in many complaints and a lot of frustration. The students get stuck because they cannot see what to type because the animal who is jumping gets in the way of the letters. Please fix the Keyboard Jump game, or change your website back to what it was when we last used it a week ago.

    1. Thank you so much for your message! I have alerted our product development team and they are working on fixing this now.
      Apologies for the frustration you had yesterday!

    2. Your absolutely a genius!!! Thanks wolf playz! This is a good idea! Everyone, listen to this guy! All the rest of you think you have to do this or have to do this, but there is no right way to type!! You shouldn’t say that it might hurt the students pride . 😤 if there searching and pecking, you can obviously try to teach them, but just let them do whatever is comfortable and feels right!😕

  5. I really like this website!! This was a great way to teach our little youths to type! My little Stan Lee came home from school telling me all about it. Thank you so much typing.com for your contributions to today’s society. You have done a great deal of good to our people. I will never forget the influence you had on my son. I think my little Stan will be a much better man.

  6. This site has made a difference in the lives of all 903 student I have, the games are one of the most fun additives my classes have. Thank you Typing.com!!!!!!!!!!!!!!!!!!!!

  7. My son loves the F-Type game he has played this game for months now and his typing has improved.The range was usually 20-30 words a minute but now he types 40-50 words THANK YOU!!!!!!!!!!!!!!!!!!!!!!

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